The next control state of an application resides in the representation of the first requested resource, so obtaining that first representation is a priority. REST interaction is therefore improved by protocols that "respond first and think later." In other words, a protocol that requires multiple interactions per user action, in order to do things like negotiate feature capabilities prior to sending a content response, will be perceptively slower than a protocol that sends whatever is most likely to be optimal first and then provides a list of alternatives for the client to retrieve if the first response is unsatisfactory.
I am sitting for a module in which I have to write a thesis of anything relating to design, & of course relevant to the course I signed up for (Visual Communications, which covers most aspects of design photography, webpage design, prepress tech, history, illustration etc almost anything except architecture & apparel I guess).
Communication Design Master Thesis Example - …
Each option has its advantages and disadvantages. Option 1, the traditional client-server style , allows all information about the true nature of the data to remain hidden within the sender, preventing assumptions from being made about the data structure and making client implementation easier. However, it also severely restricts the functionality of the recipient and places most of the processing load on the sender, leading to scalability problems. Option 2, the mobile object style , provides information hiding while enabling specialized processing of the data via its unique rendering engine, but limits the functionality of the recipient to what is anticipated within that engine and may vastly increase the amount of data transferred. Option 3 allows the sender to remain simple and scalable while minimizing the bytes transferred, but loses the advantages of information hiding and requires that both sender and recipient understand the same data types.
Finding Pakistan by Natalia Malik - BFA Communication Design
REST consists of a set of architectural constraints chosen for the properties they induce on candidate architectures. Although each of these constraints can be considered in isolation, describing them in terms of their derivation from common architectural styles makes it easier to understand the rationale behind their selection. depicts the derivation of REST's constraints graphically in terms of the network-based architectural styles examined in Chapter 3.
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The early Web architecture, as portrayed by the diagram in , was defined by the client-cache-stateless-server set of constraints. That is, the design rationale presented for the Web architecture prior to 1994 focused on stateless client-server interaction for the exchange of static documents over the Internet. The protocols for communicating interactions had rudimentary support for non-shared caches, but did not constrain the interface to a consistent set of semantics for all resources. Instead, the Web relied on the use of a common client-server implementation library (CERN libwww) to maintain consistency across Web applications.
Communication Design Studies in Berlin, Germany | BTK
Unlike the distributed object style , where all data is encapsulated within and hidden by the processing components, the nature and state of an architecture's data elements is a key aspect of REST. The rationale for this design can be seen in the nature of distributed hypermedia. When a link is selected, information needs to be moved from the location where it is stored to the location where it will be used by, in most cases, a human reader. This is unlike many other distributed processing paradigms [, ], where it is possible, and usually more efficient, to move the "processing agent" (e.g., mobile code, stored procedure, search expression, etc.) to the data rather than move the data to the processor.
Your career options with a degree in Communication Design
A distributed hypermedia architect has only three fundamental options: 1) render the data where it is located and send a fixed-format image to the recipient; 2) encapsulate the data with a rendering engine and send both to the recipient; or, 3) send the raw data to the recipient along with metadata that describes the data type, so that the recipient can choose their own rendering engine.